Saturday, December 19, 2015

ET15 FINAL PROJECT


ET15 FINAL PROJECT


ET15 ASSIGNMENT 15 HEALTH & DAMAGE


Player Damage inflict from fall, both from lower a height and death after falling from a high position




Player damage and death from zombie attack




Player death from proximity mine




Player killed by plasma turret




Restore Health





ET15 ASSIGNMENT 14 Basic AI - Pace & Chase



1- AI that paces around the level.




2- AI that chases you.




Friday, December 18, 2015

ET15 ASSIGNMENT 13 PICKUP ITEMS


Various In game pickup Items


Ammo pick up to increase ammunition for rifle weapon



Pickup additional weapon with different characteristic and equip new rifle


Health pickup to increase the player health


Invisibility by drinking a potion



Pickup a biometric keycard to unlock gate




Thursday, December 17, 2015

ET15 ASSIGNMENT 12 Models, Materials & Lights


Custom Textures in level with normal, specular lighting, ambient occlusion, and color maps 



Blueprint light sources and lights with physical models