ET15 FINAL PROJECT
Saturday, December 19, 2015
ET15 ASSIGNMENT 15 HEALTH & DAMAGE
Player Damage inflict from fall, both from lower a height and death after falling from a high position
Player damage and death from zombie attack
Player death from proximity mine
Player killed by plasma turret
Restore Health
ET15 ASSIGNMENT 14 Basic AI - Pace & Chase
1- AI that paces around the level.
2- AI that chases you.
Friday, December 18, 2015
ET15 ASSIGNMENT 13 PICKUP ITEMS
Various In game pickup Items
Ammo pick up to increase ammunition for rifle weapon
Pickup additional weapon with different characteristic and equip new rifle
Health pickup to increase the player health
Invisibility by drinking a potion
Pickup a biometric keycard to unlock gate
Pickup a biometric keycard to unlock gate
Thursday, December 17, 2015
ET15 ASSIGNMENT 12 Models, Materials & Lights
Custom Textures in level with normal, specular lighting, ambient occlusion, and color maps
Blueprint light sources and lights with physical models
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